

Being frightened and at a distance (an increasing distance with Repelling Blast) is basically equivalent to being banished for a huge chunk of the bestiary, and the vast majority of what is leftover is still heavily impeded due to their inferior ranged attacks. Oh, you missed? Or they saved and they make it into melee for a turn? Well you probably have Repelling Blast, so you can hit them again, push them, and send them right back into the cage. You can just walk into a room, see the troll about to charge at your Fighter, turn this on, shoot them, and lock the troll out of combat forever. 30)įrightened’s disadvantage on attacks and checks is already a pretty strong debuff (considering you can apply it repeatedly), but it also comes with the drawback of not being able to move toward the fear’s source. If the sword of sharpness, Great Weapon Fighting becomes useless.Once during each of your turns, when you hit a creature with an attack roll, you can force it to make a Wisdom saving throw, and if the saving throw fails, the target is frightened of you until the end of your next turn. Spell points act the same as sorcerer points, so you don't need to use a spell to convert as bonus action.īuild can be boosted by the sword of sharpness, tome of leadership and influence, and/or armor of invulnerability. Greatsword damage per attack (3 max): 2d6 (reroll 1's or 2's once) + divine smite (2d8-5d8) + Strength + great weapon master damageīonus action quicken eldritch blast = 4d10 + 4/bolt (empower allows reroll up to Charisma modifier)
BEST GISH 5E PLUS
BEST GISH 5E MOD
Divine Sense: As an action, detect the location of any celestial, fiend or undead and any consecrated or desecrated place or object within 60 feet (1 + Cha mod per day).Weapon Bond: Form a magical bond with a weapon (see rules).Action Surge: Take an extra action once between rests.Armor of Shadows: You don't use a spell slot when casting mage armor on yourself.Agonizing Blast: Your eldritch blast does Cha mod extra damage.

Dark One's Blessing: You gain Cha mod + your warlock level temporary hp when you reduce a creature to 0hp.Expanded Spell List: The spells burning hands and command are added to the warlock spell list for you.Quickened Spell: You can use a bonus action to cast a spell normally cast as an action for 2 sorcery points.Empowered Spell: You can reroll up to Cha mod damage dice for 1 sorcery point and can use this with other metamagic.Font of Magic: You have 4sorcery points used to alter spells and regain spell slots.Fighting Style - Great Weapon Fighting: Reroll 1's and 2's on two-handed melee weapon damage dice.Second Wind: Heal 1d10 + level hit points as a bonus action (once between rests).War Caster: You gain advantage on concentration vs damage, can still cast while holding weapons, and can cast a single target 1 action spell as an opportunity attack.Tides of Chaos: Gain advantage on one attack roll, saving throw or ability check per day.Wild Magic Surge: You can randomly cause a wild magic surge after casting a 1st level or higher spell.Feat: One bonus feat of your choosing (warcaster).Skill: One extra skill proficiency of your choosing.Use the dmg spell point variant for spells.If you do not understand the English language please leave comments on this page's talk page before making any edits.Įdit this Page | All pages needing grammatical help When the grammar has been changed so that this template is no longer applicable please remove this template.

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